Hulk Scene/Layout, Lights, Animation Progress

As the Hulk scene required many cars around Hulk's car, we decide to use StandIns for those cars to be able to achieve the quickest render time possible with a quite complex scene. We've also decided to change the lights to a Skydome light with HDR sky image applied to it and one additional point light. We're currently moving on to the next stage and starting with animation for each of the scene. 



Latest render test of the front view scene. 


Scene set up for the bird's eye view scene with StandIns instead of car models. 



Render test of the bird's eye view scene.



Current animation progress for the bird's eye view scene. 

Comments

Popular posts from this blog

Character Outfits - Hulk Full-Body